Name: Damion Grey
Age: 15
Gender: Male
Eyes: Pale grey eyes
Hair: Bleach blonde hair, spiked with gel
Height: 5' 9''
Body Type: Thin build, long and gangly
Skin Color: Pale olive complexion; he does not tan
God Parent: Melinoe
Mortal Parent: Desmond Grey
Country of Origin: United States; state of New York
Pets: A hellhound named Skiá. Translated to English, his name means Shadow. This hellhound is still quite young and lacks the ability to shadow travel. He is a bit bigger than an adult Rottweiler.
Talents: Damion is a talented pianist, having taken lessons since he was 5. He continues to play at camp, music being his outlet and only way he can really express himself. The one sport he enjoys is archery. He first started when he was around 6. While he generally likes to play most board games or strategy games, his favorite is chess.
Weapon: Damion is an exceptional archer, preferring to strike at enemies from afar if it is necessary to fight at all. He wields a uniquely crafted bow; the bow is made from stygian iron, enchanted to be as flexible as wood. His quiver is full of a variety of stygian iron arrows, simple in nature. Most are simply razor edged, crafted to pierce most magical barriers. After a random amount of time, the arrows will return to his quiver, restored to their original lethal form.
Personality: Damion typically has a 'glass is half empty' outlook, being able to put a negative perspective on most any situation. He does not intentionally try to see only the bad or negative, but his past makes his view of the world skewed. In line with his attitude, Damion hardly smiles. He also hardly frowns or shows anger. In a lot of ways, he is emotionally impaired. He finds it hard to express an emotion, just as it is difficult for him to read the emotion of others.
Damion tends to take things very seriously. He is not one to joke, nor is he one to enjoy hearing jokes. But, his seriousness makes him great at focusing on tasks at hand. Once a project is set, Damion is determined to finish, usually not willing to stop until it is completed.
Despite usually having a negative attitude and not understanding the social environment, Damion hates to be alone. He enjoys being around the few friends he has. He strives to fit in. Though attaining new friends is often difficult for him.
Flaws: Damon has a difficult time in social situations. He finds most jokes, humorless. When working on a goal or project, Damion can become too focused on accomplishing it, like having tunnel vision. He zeroes in on completing the project and does not see other things that might need his attention as well. He is often so eager to fit in, that he will complete tasks for people, not knowing that they are just using him.
Powers(must relate to god parent; optional): Damion has developed and practiced an ability unique to the children of his mother, the goddess of ghosts. He can project an etheric body of his consciousness. Essentially, he can leave his body in a ghost like state, that can travel around 15 miles per hour continuously. In this form, he is completely invisible and intangible to everyone around him, unless he wants them to see him. The only people who can see him otherwise are gods, other ghosts, or demigods with abilities related to the underworld or magic. This ability makes him an excellent spy, but it leaves his body completely vulnerable. Like a string-less puppet, his body appears to be in a deep sleep. When he is ready to return to his body, he has a natural homing sense of where his body is, if it has been moved while he was gone. Fly into his body is all he needs to do to regain control. In addition, he has developed his skill enough to physically interact with the world while still being a spirit. He can act similar to a poltergeist, flinging and moving objects near and around him. His aiming still needs work, but he is highly skilled in the area after years of practice.
This ability of his has no limits in the distance he can travel in earth's lowest atmosphere, nor does it have a major physical drain on his body. He is limited in how long he can remain outside of his body, the most being about a week. The only physical limitation being that his brain is not in a resting state while he is gone. His brain is not truly sleeping or dreaming since it is, vacant of a conscience. He still requires sleep like everyone else. The main drawback to his power is the tole it can take on his soul. Damion calls it a 'spiritual drain'. While simply observing as a spirit has little drain, extended use of his poltergeist abilities can significantly drain him, with the movement of large objects having an even greater drain. For example, he has often spent many a time scouring the world around him as an invisible observer. He can do this for hours, perhaps days even though he has never tried, without needing to return to his body. But, he can only levitate, throw, or move light objects, around 15 pounds or less, for a limited amount of times a day, around 25 times. This includes a range of around 25 to 30 yards. Throwing the object would be around 18 to 20 yards. The heavier the object, the greater the drain. On average, if the object weights about 30 pounds, then he can move it 15 times a day and a shorter distance.
Extended use of his ability weakens his spirit, and he begins to look sluggish and wobbly. If he was viewable, he would look more transparent the weaker he got. If he overuses his abilities, he runs the risk of disappearing. He fears that he will cease to exist. Minor use of his poltergeist abilities can make his appear tired or fatigued. When he returns to his body, sometimes his body will appear tired or fatigued as well. However, this is just his body sympathetically mimicking the symptoms of his spirit; his body is actually rested even if his brain is not. The other limitation is that he is compelled to follow the commands of demigod children or immortals with control over the dead. The level of compulsion is based on his will power versus the willpower of the commander.
While as an etheric projection or in his human body, Damon can see and interact with spirits of the dead. He lacks the ability to command, summon, or banish them. But, he can ask them for advice or assistance.
Despite his spirit like ability, Damion lacks the illusion capabilities that his other siblings might possess. It is impossible for him to project illusions of the dead individuals that people know.
Life Before Camp: Damion grew up in a small suburb in the state of New York, never wanting for anything. His father, a small town and wealthy politician, provided for his physical and entertainment needs. There was always food available. Many of the latest toys were Damion's His father even had private tutors come in to teach Damion, which helped him excel. However, his father lacked giving him emotional comfort and support. Desmond was, for the most part, not there for his son. The house was always cold and lonely.
Before Damion was born, Desmond, who was just starting in politics, met a very unusual woman. They both bonded over the fact that their parents neglected them. Within a month of first meeting, Melinoe became pregnant, and soon after, she gave birth to Damion. Like all other gods, Melinoe had to leave. Instead of disappearing, to never been seen again, she chose to fake her death. On a cold November night, she was knocked into a mighty river from a hit and run. Melinoe had never revealed her immortal heritage, and so Desmond became severly depressed and withdrawn. He began to focus more on his political career as a way to escape the pain. In doing so, he came his own parents, neglecting his son, Damion.
By the age of 12, Damion finally developed enough courage to run away from home. He could not take living with, essentially, a ghost. The first week was difficult. It took him time to hitchhike and walk to the nearest major city, Buffalo. There, the cold nights became tougher. He would often find shelter in cardboard boxes near dumpsters. Though, his luck eventually changed. A massive dog, or what Damion thought was just a dog, would often bring him scraps of food and lay beside him for warmth. Happy for the companion, Damion named him Skiá. This dog, which he later found out to be a young hellhound, seemed to instantly take a liking to Damion after they first ran into each other. It might of have been their underworld connection that drew the hellhound to protect him. Over several weeks, the hellhound successfully lead Damion to Camp, knowing that he would be safer there.
RP Example: "Your move." Damion said to his hellhound Skiá, giving him one of his rare smiles. His friend was lying on the other side of a chess board, half asleep. "You say, pawn to E7? Good move." Damion moved the black pawn into the position. He then reached across the board to rub behind Skiá's left ear. His left rear leg began to move in response. "Alright, now its my turn. Hmm... you have me pinned between a rock and a hard place." Damion carefully examined the board, before moving his queen to take out the opponent's rook. "Check."
Any notes about your characters:
Age: 15
Gender: Male
Eyes: Pale grey eyes
Hair: Bleach blonde hair, spiked with gel
Height: 5' 9''
Body Type: Thin build, long and gangly
Skin Color: Pale olive complexion; he does not tan
God Parent: Melinoe
Mortal Parent: Desmond Grey
Country of Origin: United States; state of New York
Pets: A hellhound named Skiá. Translated to English, his name means Shadow. This hellhound is still quite young and lacks the ability to shadow travel. He is a bit bigger than an adult Rottweiler.
Talents: Damion is a talented pianist, having taken lessons since he was 5. He continues to play at camp, music being his outlet and only way he can really express himself. The one sport he enjoys is archery. He first started when he was around 6. While he generally likes to play most board games or strategy games, his favorite is chess.
Weapon: Damion is an exceptional archer, preferring to strike at enemies from afar if it is necessary to fight at all. He wields a uniquely crafted bow; the bow is made from stygian iron, enchanted to be as flexible as wood. His quiver is full of a variety of stygian iron arrows, simple in nature. Most are simply razor edged, crafted to pierce most magical barriers. After a random amount of time, the arrows will return to his quiver, restored to their original lethal form.
Personality: Damion typically has a 'glass is half empty' outlook, being able to put a negative perspective on most any situation. He does not intentionally try to see only the bad or negative, but his past makes his view of the world skewed. In line with his attitude, Damion hardly smiles. He also hardly frowns or shows anger. In a lot of ways, he is emotionally impaired. He finds it hard to express an emotion, just as it is difficult for him to read the emotion of others.
Damion tends to take things very seriously. He is not one to joke, nor is he one to enjoy hearing jokes. But, his seriousness makes him great at focusing on tasks at hand. Once a project is set, Damion is determined to finish, usually not willing to stop until it is completed.
Despite usually having a negative attitude and not understanding the social environment, Damion hates to be alone. He enjoys being around the few friends he has. He strives to fit in. Though attaining new friends is often difficult for him.
Flaws: Damon has a difficult time in social situations. He finds most jokes, humorless. When working on a goal or project, Damion can become too focused on accomplishing it, like having tunnel vision. He zeroes in on completing the project and does not see other things that might need his attention as well. He is often so eager to fit in, that he will complete tasks for people, not knowing that they are just using him.
Powers(must relate to god parent; optional): Damion has developed and practiced an ability unique to the children of his mother, the goddess of ghosts. He can project an etheric body of his consciousness. Essentially, he can leave his body in a ghost like state, that can travel around 15 miles per hour continuously. In this form, he is completely invisible and intangible to everyone around him, unless he wants them to see him. The only people who can see him otherwise are gods, other ghosts, or demigods with abilities related to the underworld or magic. This ability makes him an excellent spy, but it leaves his body completely vulnerable. Like a string-less puppet, his body appears to be in a deep sleep. When he is ready to return to his body, he has a natural homing sense of where his body is, if it has been moved while he was gone. Fly into his body is all he needs to do to regain control. In addition, he has developed his skill enough to physically interact with the world while still being a spirit. He can act similar to a poltergeist, flinging and moving objects near and around him. His aiming still needs work, but he is highly skilled in the area after years of practice.
This ability of his has no limits in the distance he can travel in earth's lowest atmosphere, nor does it have a major physical drain on his body. He is limited in how long he can remain outside of his body, the most being about a week. The only physical limitation being that his brain is not in a resting state while he is gone. His brain is not truly sleeping or dreaming since it is, vacant of a conscience. He still requires sleep like everyone else. The main drawback to his power is the tole it can take on his soul. Damion calls it a 'spiritual drain'. While simply observing as a spirit has little drain, extended use of his poltergeist abilities can significantly drain him, with the movement of large objects having an even greater drain. For example, he has often spent many a time scouring the world around him as an invisible observer. He can do this for hours, perhaps days even though he has never tried, without needing to return to his body. But, he can only levitate, throw, or move light objects, around 15 pounds or less, for a limited amount of times a day, around 25 times. This includes a range of around 25 to 30 yards. Throwing the object would be around 18 to 20 yards. The heavier the object, the greater the drain. On average, if the object weights about 30 pounds, then he can move it 15 times a day and a shorter distance.
Extended use of his ability weakens his spirit, and he begins to look sluggish and wobbly. If he was viewable, he would look more transparent the weaker he got. If he overuses his abilities, he runs the risk of disappearing. He fears that he will cease to exist. Minor use of his poltergeist abilities can make his appear tired or fatigued. When he returns to his body, sometimes his body will appear tired or fatigued as well. However, this is just his body sympathetically mimicking the symptoms of his spirit; his body is actually rested even if his brain is not. The other limitation is that he is compelled to follow the commands of demigod children or immortals with control over the dead. The level of compulsion is based on his will power versus the willpower of the commander.
While as an etheric projection or in his human body, Damon can see and interact with spirits of the dead. He lacks the ability to command, summon, or banish them. But, he can ask them for advice or assistance.
Despite his spirit like ability, Damion lacks the illusion capabilities that his other siblings might possess. It is impossible for him to project illusions of the dead individuals that people know.
Life Before Camp: Damion grew up in a small suburb in the state of New York, never wanting for anything. His father, a small town and wealthy politician, provided for his physical and entertainment needs. There was always food available. Many of the latest toys were Damion's His father even had private tutors come in to teach Damion, which helped him excel. However, his father lacked giving him emotional comfort and support. Desmond was, for the most part, not there for his son. The house was always cold and lonely.
Before Damion was born, Desmond, who was just starting in politics, met a very unusual woman. They both bonded over the fact that their parents neglected them. Within a month of first meeting, Melinoe became pregnant, and soon after, she gave birth to Damion. Like all other gods, Melinoe had to leave. Instead of disappearing, to never been seen again, she chose to fake her death. On a cold November night, she was knocked into a mighty river from a hit and run. Melinoe had never revealed her immortal heritage, and so Desmond became severly depressed and withdrawn. He began to focus more on his political career as a way to escape the pain. In doing so, he came his own parents, neglecting his son, Damion.
By the age of 12, Damion finally developed enough courage to run away from home. He could not take living with, essentially, a ghost. The first week was difficult. It took him time to hitchhike and walk to the nearest major city, Buffalo. There, the cold nights became tougher. He would often find shelter in cardboard boxes near dumpsters. Though, his luck eventually changed. A massive dog, or what Damion thought was just a dog, would often bring him scraps of food and lay beside him for warmth. Happy for the companion, Damion named him Skiá. This dog, which he later found out to be a young hellhound, seemed to instantly take a liking to Damion after they first ran into each other. It might of have been their underworld connection that drew the hellhound to protect him. Over several weeks, the hellhound successfully lead Damion to Camp, knowing that he would be safer there.
RP Example: "Your move." Damion said to his hellhound Skiá, giving him one of his rare smiles. His friend was lying on the other side of a chess board, half asleep. "You say, pawn to E7? Good move." Damion moved the black pawn into the position. He then reached across the board to rub behind Skiá's left ear. His left rear leg began to move in response. "Alright, now its my turn. Hmm... you have me pinned between a rock and a hard place." Damion carefully examined the board, before moving his queen to take out the opponent's rook. "Check."
Any notes about your characters:
Last edited by wolfhowller on 9/29/2014, 11:38 am; edited 4 times in total