Hello, darlings.
I am Athena. I like books, roleplaying, and five seconds of summer. I'm also really bad at introductions. Let's move on.
What I Offer
Character Forms- 0.5 drachmas per word. I do round down.
Detailed Character Forms- ^^ same as above + 25% of what you earn.
Stories- 0.5 drachmas per word.
Character Matchmaking- 30 drachmas for the first link +ten drachmas for every link after that. This is per character. So if you had Mary Gus want two links, it would be 40 drachmas for Mary Gus. And if you wanted Bary Baxter to have two links, as well, that would be 40 drachmas for him.
Character Forms
Character forms are...umm...character forms. They're...uh...forms. About...characters.
EXAMPLES!!!!1!!1!!!!!
Stories
Yeah, uh...stories. I mean. I write things about you, your characters, whatever. Like it could be a fanfiction with a ship between...idk a frog and a horse like whatever.
I don't have examples, but I like to think my writing is pretty decent. I mean, I could show you some of my posts or whatever xD
Okay, I'm generally good at this. Unless its roman. I suck when it comes to roman charries.
Basically, you tell me about your character and what links or whatever you're looking for. I go around looking at rp invites and posts and forms and whatnot until I find you those links. It actually saves you a lot of time.
Not really any way to show examples for this. xD
FIRST TO ORDER GETS EITHER 100 DRACHMAS OFF A STORY/CHARACTER FORM OR 20 DRACHMAS OFF MATCHMAKING
Don't you love it when you start a shop and you just /know/ its going to fail?
AND....GO
I am Athena. I like books, roleplaying, and five seconds of summer. I'm also really bad at introductions. Let's move on.
What I Offer
Character Forms- 0.5 drachmas per word. I do round down.
Detailed Character Forms- ^^ same as above + 25% of what you earn.
Stories- 0.5 drachmas per word.
Character Matchmaking- 30 drachmas for the first link +ten drachmas for every link after that. This is per character. So if you had Mary Gus want two links, it would be 40 drachmas for Mary Gus. And if you wanted Bary Baxter to have two links, as well, that would be 40 drachmas for him.
Character Forms
Character forms are...umm...character forms. They're...uh...forms. About...characters.
EXAMPLES!!!!1!!1!!!!!
- detailed:
Name: Upahara Bagya Yatra, however, she prefers to go by Ari. Her name is Hindi, and, roughly translated, means Gift Destiny Journey.
Gender: Female
Mortal Parent: Adahra Yatra, a gypsy fortune teller who traveled across India
God Parent: Hecate, Goddess of magic and crossroads
Date of Birth:10/31/1998
Place of Birth: A small village in the North-Eastern Himalayan Mountains
Hometown/Last Residence: Ari never really had a residence. The closest thing she had was her mother's old, colorful, horse-drawn gypsy wagon that they slept in.
Race/ethnicity: Ari is of Indian race
Accent: Ari has gained a mixture of different accents over the years. One of her most noticeable quirks, as far as accent goes, is that she often pronounces "T" or "D" like "teh" or "deh".
Skin Tone: Olive
Eye Color: Dark Brown
Hair Color: Dark brown. Ari's hair is so dark, that unless the sun is shining directly on it, its impossible to realize that her hair isn't black.
Hair Length: Ari's hair is wavy and about 22 inches long. She'll usually wear it in a traditional teardrop hair chain to keep it from falling in her face.
Height: Ari's legs are a bit longer than usual, but not quite long enough to put her above 5'5.
Weight: Ari only takes about a meal or two a day, as she insists on not wasting anything. Therefor, she only ways about 120 pounds.
Body Type: Ari is extremely thin and light weight, which makes sense, seeing as most of her training time is spent on agility rather than strength.
Appearance: In conclusion, Ari's appearance is overall extremely dark, despite her light skin tone. When it comes to accessories, she tends to sway towards the traditional Indian selection. The same also goes with makeup. Ari will tend to use no more than a dark sweep of eyeliner to achieve a thick cat eye to complete her looks.
Weapon: A pair of ancient Indian weapons, known today as knuckledusters. These weapons resemble iron fists, except for the two long blades on either side of the weapon. Many of these weapons also contain an elaborate topper. In Ari's case, her matching pair consists of two elephants, each encrusted with emerald and ruby accents. She stole the weapons from her mother's collection of payments she had been given for palm readings and whatnot. After Ari reached Camp Half Blood, the metal in the weapons was transferred to celestial bronze.
Armor: A tall, hexagonal shield. Ari also stole this from her mother, and it's metal was transferred to celestial bronze as well. The front of the shield bears an image of Yama, the much-feared Hindu goddess of Death, while the back of the shield displays an image depicting Durga, the Hindu goddess of the victory of Good over Evil.
Pet(s): Ari currently has no pets, other than the horse she stole from her mother, Mukta, who lives in the stables and seems to have taken a liking to Ari.
Skills/Talents:
Skills-Ari is very skilled at all sorts of traditional Indian dances, gymnastics, and even horseback riding!
Talents- Ari's strategic mind and graceful, light feet help her to win any battle. She's especially good at anything that requires close-up action, as well as making on-the-spot decisions.
Flaws: Ari is a huge skeptic, and is always asking why. She's to curious for her own good, and more often than not, her constant suspicion and question can aggravate them to the point of insanity. Ari also always feels the need to prove herself, and will get herself into sticky situations a lot of times just because she wanted to go along on a special mission. Ari always insists on doing something by herself, often making of fool of herself because of it. She also can't go very long without some type of action, adventure, or danger. Ari absolutely hates how skinny and delicate-looking she is, and many usually treat her like a piece of china because of her looks.
Strengths: Ari is always up to a challenge, and she's never afraid to take a risk, as long as the chances are in her favor. She's courageous and will never give up on her opinion, unless the argument against it is justified.
Weaknesses: Ari has extreme trust issues. She's never sure who or what to believe.
Likes: Ari enjoys many things, including training, dancing (though she would never tell anyone this), spicy foods, horror movies, and anything that has to do with the culture of India.
Dislikes: Ari doesn't enjoy everything, though. She absolutely hates having to put up with prissy demigod girls who refuse to fight, and she despises losing. She can't stand romantic movies, denim clothing, or guys who think they're better than her.
Fears: Ari has an extreme fear of being buried alive, so going underground is a nightmare to her.
Personality: If you haven't noticed by now, Ari is a very serious girl. Only her extremely close friends can actually get her to laugh or smile, and that's only on rare occasions. Ari doesn't usually spend time doing stupid things, like going to dances or other nonsense of the sort. Ari will always be better at handing out instructions and assigning the roles instead of being told what to do. She rejects any type of authority, but only if she feels it is unnecessary, unfair, or unsuccessful.
Powers: Ari has no power, besides her slightly heightened sense of a person's aura due to her hours of meditation (though that's hardly unnatural, as many report the effects of repeated meditation to be equivalent to something much like this).
Social Status: Outcast, in a way, seeing as all of her siblings believed she was a disgrace to her family.
Summer or Year Rounder: Year rounder, seeing as she has no where else to go.
Years at Camp: 2
Life Before CHB: Ari was picked up by her mother after she was abandoned by her birth father in a north-eastern Himalayan town where the gypsy was traveling. Adahra tried to train young Ari in the art of fortune telling, but she repeatedly insisted it was nothing but a scam. Adahra soon enough became convinced that a demon was possessing the body of her child, and repeatedly performed harsh rituals on her to try to banish the spirit. Soon, however, the rituals changed from religious to a form of punishment.
One day, when Ari was merely eleven, a man asked for a simple palm reading. When Ari's mother couldn't read his hands, she gave him a false reading. The man, who knew she was lying, claimed to be a sorcerer and cursed Adahra's youngest daughter--who just happened to be Ari. Ari knew better to believe the stupid man, but her family was much more naive. They told her that if she wasn't gone by the next morning, they would shove her onto the streets. So, that night, she packed a few small bags of clothing, food, and weapons, stole one of her mother's best horses, and rode off.
Ari wasn't an idiot. She had been expecting this for a long time. Which is why she already knew exactly where she would be going;America. She had dreamed of an education like the ones they had there for years. She had hidden textbooks under her covers, hoping to catch up with her future-peers. And here was her chance.
Ari was still working out the final details of how to sneak a horse onto a boat when a pair of security guards stopped her. They asked for her ticket, and informed her that without one, she wouldn't be able to board the ship. When she started to protest, the guards shoved her out of the line. She was about to try to find some other way to get to America(Could horses swim?), when a young man took her by the elbow and insisted that she be let on, as she was with him and he had their tickets. The men apologized briefly, before moving on to the next person in line.
Ari thanked the man in Hindi--the only language she knew at the time--and tried to escape his grasp. He asked him to stay with him for the remainder of the day, that he had to explain some things to her. The only way she knew to thank him was to oblige. Ari, however, did not expect the conversation to begin with him showing her the horns on his head to prove that he was a satyr. Ari didn't believe this man at all, of course. He was, however, seemingly intent on sticking with her, so she decided not to put up a fight.
So, they continued on their merry way--that is, until they were attacked. Everything was going smoothly until a hoard of hellhounds ambushed them in New York. Ari was injured badly. The satyr managed to hide until the hellhounds were gone, before carrying an unconscious Ari to Camp Half Blood.
Role-playing Example: Ari rolled of bed and yawned, stretching as she walked over to the foot of the bunk and opened one of her many handbags. Her siblings were all still asleep, which made sense, since it was probably about four in the morning. Ari reached into the bag and searched through her few clothing items, before finding a pair of sweatpants and an old T-Shirt. She shrugged the clothes on, hoping to shake off the morning grogginess while doing so. It didn't work. Ari took her small, beat-up old backpack and packed it with a few necessities, before pulling her hair back with an elaborate clip and silently stepping out of the cabin. She rushed to the mess hall. Ari grabbed her usual morning treat--a couple of strawberries--before jogging off towards the arena. She was hoping to get some training in before classes, as her usual perfectly-in-tact skills had begun to lag off a bit. Anyway, a little practice could never hurt, right? Ari finished the last of her strawberries and stepped into the Arena. She removed her weapons and shield from her backpack, threw the sack down beside her, and attacked the closest dummy she could find. She smiled as her blade punctured very close to where to heart would've been. This was going to be a good day.
Notes: None
- nondetailed:
Name: Sofia Micas
Age: 15
Gender: Female
Eyes: Green
Hair: Dark Brown
Height: 5"4
Body Type: Extremely skinny
Skin Color: Pale
God Parent: Aphrodite
Mortal Parent: George Micas
Country of Origin: Canada
Pets: None
Talents: Painting, drawing, sculpting, reading
Weapon**: CB spear
Personality: Sofia is very self-conscious. She is usually a very quiet, reserved figure, and when she feels threatened, she can disappear in an instant. Sofia does, however, have a brave side to her shy persona. Once she gets past the huge fear of messing up and being humiliated, she becomes a strong, determined young lady. This doesn't usually last, though, as Sofia will usually have shrunken out of the spotlight within a few minutes.
Flaws: Anorexic, large birthmark on right side of her face, not very confident, easily frightened, rather be alone than with anyone else
Powers(must relate to god parent; optional): None
Life Before CHB*: Sofia's father was a loving man...most of the time. It wasn't that he tried to ruin his daughter's childhood. All he wanted was to finally get the memory of Sofia's mother out of his mom, and alcohol seemed like the best option. So, he drank. And when he did, he turned violent. Sofia was beat almost once every week, and was occasionally locked in the linen closet. And the bullying at school didn't help. One night, after a very severe beating, Sofia ran away. A satyr, along with a group of some more half-bloods, found her and led her to Camp Half-Blood.
RP Example*: Sofia encircled her work-in-progress. It was supposed to be a perfect woman. One with love, grace, elegance, and beauty. Everything that Sofia wish she had. It wasn't working out as planned. The sculpture currently had no nose. Sofia just couldn't decide on a face shape. The sculpture was currently beginning to look very dull. She sighed. Why couldn't she just get one thing right? Sofia decided to come back to the sculpture later. Maybe she would be able to do something then.
Any notes about your characters:No
- Code:
[b][i]Username:[/i][/b]
[b][i]Detailed or Nondetailed[/i][/b]
[b][i]Name[/i][/b]
[b][i]Age[/i][/b]
[b][i]Things You Want Me To Include[/i][/b]
[b][i]Other[/i][/b]
Stories
Yeah, uh...stories. I mean. I write things about you, your characters, whatever. Like it could be a fanfiction with a ship between...idk a frog and a horse like whatever.
I don't have examples, but I like to think my writing is pretty decent. I mean, I could show you some of my posts or whatever xD
- Code:
[b][i]Username[/i][/b]
[b][i]Character Names[/i][/b]
[b][i]Anything You Want It To Be About?[/i][/b]
[b][i]Character Descriptions[/i][/b]
[b][i]Other[/i][/b]
Okay, I'm generally good at this. Unless its roman. I suck when it comes to roman charries.
Basically, you tell me about your character and what links or whatever you're looking for. I go around looking at rp invites and posts and forms and whatnot until I find you those links. It actually saves you a lot of time.
Not really any way to show examples for this. xD
- example:
- swag
- Code:
[b][i]Username[/i][/b]
[b][i]Character Name[/i][/b]
[b][i]Character Form[/i][/b]
[b][i]Links You're Looking For[/i][/b]
[b][i]Requirements For Links[/i][/b]
[b][i]Other[/i][/b]
FIRST TO ORDER GETS EITHER 100 DRACHMAS OFF A STORY/CHARACTER FORM OR 20 DRACHMAS OFF MATCHMAKING
Don't you love it when you start a shop and you just /know/ its going to fail?
AND....GO