I would like this to be checked for a reward.
Name: His name is Fane Tagrishe (tah-GREESH). His mom named him Fane as a tribute to the godliness of his father, and his last name is derived from his German ancestors, Tagrich.
Gender: Fane is male.
Mortal Parent: His mom is Mary Tagrishe, a combat veteran, and she attracted Phobos by mastering her fear under oppressive odds on the field of battle, and instilling fear in her enemies with her squadron's charge. Since he ran away, he hasn't seen her recently, but his curiosity for her well-being is drowned out by his memories of the night he ran away.
God Parent: Fane's father is Phobos, the Greek god of Fear.
Date of Birth: March 6, 1998, making him 17.
Place of Birth: Fane was born in St. Louis, Missouri, at exactly 7:45 AM.
Hometown/Last Residence: He ran away from his home in St. Louis, Missouri, and hasn't returned since.
Race/ethnicity: Fane is Caucasian, of German and Irish descent.
Accent: He has a Midwestern U.S. Missouri accent.
Skin Tone: Fane is pale, but has lots of freckles on his face and arms.
Eye Color: Fane has dark brown eyes, and gold flecks can be seen if you see them at dawn or dusk.
Hair Color: Fane has natural Ginger/Red hair.
Hair Length: His hair is short, but just long enough to style.
Height: Fane is 5’4’’.
Weight: He weighs 107 pounds.
Body Type: Fane is skinny, but his arms and legs show clear signs of muscle, revealing him to be stronger than his slight frame suggests.
Appearance: His hair is styled with a spiky ridge in the front. He stands erect as though very confident of himself, and takes long sure strides when he walks. His face is set in a permanent sad look, especially around his eyes, which seem older than he is. When he does show a rare smile, his slightly crooked teeth gleam and dimples appear, returning a childlike innocence to his face.
Weapon: Fane wields a hand-and-a-half sword of celestial bronze, a gift from his uncle, Harry, a son of Apollo.
Armor: None of his own, but he’ll wear whatever he is issued, preferring light armor to heavy plate.
Pet(s): He used to have a pet greyhound named Nitro, with mottled black and grey fur and brown eyes very similar to Fane's, but Fane ran away and hasn't seen his loyal hound since. It would not surprise Fane if Nitro found a way to Camp Half-Blood to be near his master.
Skills/Talents: Fane is ambidextrous, and can guess people's emotions by watching their body language.
Flaws: Fane gets attached to people too easily, he can't swim because he never learned how, and. Fane’s left leg is half an inch shorter than his right, and he wears a heel lift inside his shoe to counter it. His right ear is missing a chunk from the lobe as a result from an accident in his early sword training. He is very confident, almost arrogant, and if he believes that he is right, nothing can change his mind. Fane does his best, but Rit tells him that a child of Phobos couldn’t become a hero. He is very naturally suspicious of people in general, due to his childhood experiences and because he believes that no one else understands how he feels. He hates being alone as much as anybody, but he would prefer to be alone than risk seeing his friends die or be injured.
Strengths: Fane is an exceptional swordfighter, and he is completely unaffected by people’s negative opinions of him, because he has lived alone for 7 years.
Weaknesses: His friends, because he cares so much that if they were in danger, he would attempt to die in their stead. He is mildly schizophrenic with a voice in his head named Rit, who whispers evil things into Fane’s mind, trying to trip Fane up. Fane doesn’t want ‘help’ for getting rid of Rit, because he considers the voice his one true friend.
Likes: He loves to draw, write, and think about his dog.
Dislikes: He hates ‘Happy-go-lucky’ people, feeling like they sorely misunderstand the world, and cabbage has always his least favorite vegetable.
Fears: He has Lupophobia, fear of wolves, but the fear is more focused on hellhounds than normal wolves. This is caused by the attack on his house, but he can ignore it if he needs to, but it takes a lot of willpower.
Personality: Fane is a dark and mysterious individual. He tries to stay away from other people, but if he can't get away, he can socialize appropriately. He detests liars and if he talks, he's telling the truth. He tries to get people to tell him their issues so that he can attempt to fix them, but when he does so, he makes sure that the 'solution' came from an anonymous source, as he doesn't want to be known for the nice guy he is inside. If you are his friend, expect to see a lot of him, at least in your peripheral vision, as he likes to keep tabs on his friends, to take care of them. His own fear means next to nothing to him, unless he is faced by a hellhound, so he is utterly fearless in battle, one of the best people you could have on your side. He is cunning and strategic, ruthless and efficient. If he knows the chain of command, he follows orders without question, but he is known to do his own thing if he feels like it will do better than his orders. Outside of the battlefield, he is very quiet and thoughtful, and he has an air of mystery around him that makes people want to figure him out, like an intriguing puzzle.
Abilities:
Powers: He can create a fear effect on a single person by eye contact from close range(5-10 feet), and it can only be avoided if the person is not looking at his eyes, sheer willpower, battle rage, fear of something stronger than the illusion, or through contact with someone who is not affected by that particular fear. In very rare cases, the victim can actually resist the effect by pushing Fane’s presence from their mind, but that takes a lot of brain/willpower, like from children of Athena. Children of Deimos and Ares are also usually unaffected. It puts the victim in a hallucinatory state where all of their worst fears play out around them, and the effect lasts for 3 posts. Fane needs 7-10 posts to recharge his fear effect, depending on how powerful he makes the effect or the resistance of the person being Feared, and he can only use it twice per topic.
Social Status: Fane's social status is negligible, because he tries to stay off the radar
Summer or Year Rounder: Fane wants to be a Year Rounder.
Years at Camp: He is new to camp.
Life Before Camp: Fane never seemed to fit into any school he attended as a kid, because of his ADHD and dyslexia, and he was passed from school to school. The principals, headmasters, and deans were all uneasy around him even though he didn’t look frightening, and none of the kids attempted to befriend him. Thus he became an introverted child, his only ‘friend’ being the voice in his head that he developed when he was 8. He started learning to sneak around, using his anonymity and small size to his advantage. His stepfather and uncle had taught Fane how to fight with a sword as a family tradition, coming from a long train of Irishmen that went to England during the Arthurian Era, the age of knights. This is where his skill with his sword was born.
His mom married Karel Peterenkenov when Fane was 6, and Fane had an uncle, named Harry, who was a demigod, son of Apollo. His uncle began to look into Fane’s oddness as soon as he thought he saw signs in Fane, especially when Fane scared his younger step brother, Stephen, to tears with a look, but then Fane had cried later in confusion and anger at himself. His mom and his uncle Harry got along well, but only because Fane's mom just thought that Harry's stories of his adventures were just that: stories.
Fane lived in a house in St. Louis suburbs, until a pickup-truck-sized hellhound tore apart his house, drawn by the auras of two demigods (Fane and his Uncle), when Fane was 10. Fane watched, frozen with his fear, as the hellhound killed his stepfather and younger brother. Fane saw his uncle defend his mom, and that gave him courage to fight, so Fane helped kill the hellhound with his uncle's spare sword. Staying to help Fane’s mom, Uncle Harry told him to go to camp, knowing that is was risky to trust 10 year old Fane on his own. But, he knew, as a demigod himself, that mortal rules kind of don’t work with demigods. And so Fane ran away, his sword in its sheath at his side.
Several times on his journey, people asked him where his parents were, did he need help, and if he was part of the local Renaissance Fair. He ignored them, pretending to be illiterate and dumb. When he got sick, once even catching pneumonia during a particularly bad winter, he checked himself into hospitals, usually at the last minute so he needed immediate care, without arguments about who his parents were or where they were. He was forced to steal food during his journey, and he hated doing it, but he kept reminding himself that it would be weak to just lay down and die. He stole money, food, clothes, and toiletries where he could, from oblivious mortals and from refuse. Fane sneaked onto buses, hitchhiked, and simply walked to camp, remembering what his uncle had told him, saying that it was 'the only safe place for people like us.'
Always having an aptitude for sneaking around, he evaded police and ‘family,’ preferring to forge his own way to camp. He was caught by police in Columbus, Ohio, and they put him in a foster home with others kids ‘like him,’ meaning runaways. He was kept there for 4 years before he escaped. Most mortals left him alone, feeling like there was just something about the young man that told them to stay back.
He practiced with his sword if there were no mortals nearby, honing his skills until his weapon was just an extension of his being. He fought a few minor monsters on his journey, like young hellhounds, harpies, and a grain spirit in Indiana, but his worst fight was with a snake-woman in Maryland, who managed to scrape his ribs with her spear before he killed her. He tended to the wound himself, improvising with what little he knew of first aid, but it left him with a scar.
When he finally stumbled into Camp after 6 years on the run, he immediately felt like he’d found another place to be rejected from like he had as a kid, and he almost turned around and went back home. But then, for once Rit urged him onward, telling him that he would find a home like he’d never known, and friends he thought he’d never have. “Even if you die here or are rejected, it will be worth it to never be alone again.” Rit said.
Role-playing Example: "You think you know fear?" He looks down, remembering. "You don't know fear, not until it destroys your life and makes you hollow, forcing you to find something to fill the void. For me, that's helping people." He clenches his fists. "No one else will die because of my fear. NO ONE." He twirls his sword angrily. “Regardless, no one can understand my particular problems, other than my siblings, most of whom are just punks anyway, bullies, only wanting to instill fear for a cheap laugh.” He pauses, then sighs. “But still I’ll try. I’ll be the weird kid, like I’ve always been, the child of Fear that only wants to help people. That will be my legacy.”
Notes: He is mentally scarred by his encounter with the hellhound, and this is the source of his Lupophobia. He tries very hard to not make friends, feeling that nobody else could understand the pain that he's been through, and not wanting to make people afraid of him. So he is determined to be a minor presence in Camp Half-Blood.
Last edited by MasterFane on 1/26/2016, 10:37 am; edited 28 times in total (Reason for editing : Repost for fixing errors)