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    Dimitri Midnight - Cymopoleia

    Metilinos
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    Post by Metilinos 11/9/2014, 12:09 am

    Dimitri Midnight - Cymopoleia 5bbc6f5e-094d-491d-97b0-41e0f4dd36c0_zps0660f424

    Name: Dimitri Midnight, would be considered Dimitri Arlington if he'd known his biological father.

    Gender: Male

    Mortal Parent(s):
    Robert Arlington (Biological father): Dimitri's biological father works as a marine biologist, commonly getting work in the field. To Dimitri's story, he isn't important, as they've never met. His personality is a pretty blunt one, and he always does what he can to move forward in his work and life.
    Richard Midnight (Adopted father): In what seems to be his mid fifties, Dimitri's adopted father still wakes up with the sun every morning to tend to his land. Richard is one of the most hospitable people you could ever meet, and any chance he has, he passes on wisdom to his son. Richard is hard working, honest, and proper, in his personality.
    Jillian Midnight (Adopted mother): Jillian, aging somewhat close to her husband, still has vibrant bright blonde hair. Some might think she'd dye it, but no one knows where she'd get the dye in such a small town. Dimitri simply thinks she just somehow never greyed. She takes every opportunity she can to tease the people she cares about, but in the end, they all know it's out of love. Jill always has a smile plastered on her face, and can brighten even the worst of days.

    God Parent: Cymopoleia, she's a daughter of Poseidon that didn't have major mentions in many parts of mythology. Though, like her father, she inherits sea domain. Dimitri hasn't met her to date.

    Date of Birth: April 21st, 1997

    Place of Birth: Unknown to Dimitri, he was born on a shore in a beach near the Atlantic ocean.

    Hometown/Last Residence: Dimitri last lived, and for as long as he can remember, on Midnight Farm. It was a tiny farm located in a small town in South Carolina. It was very low in terms of population, and thrived mostly on its small community. Surrounded by dirt, trees, lakes, and crops, the small community of Mayfields was all Dimitri knew for a majority of his life.

    Race/ethnicity: Dimitri would be considered American and Caucasian if it was a simple observation. However, his father, being half English and half Greek, Dimitri takes that on as being twenty-five percent of each. Though, he doesn't resemble either in forms of accent or culture. The culture he takes stems off of a very small community, where everyone knows each other, and the vibes were all very kind. He tends to take a straight forward and friendly approach when it comes to people, due to everyone he grew up around. He also lived in a culture that encouraged to work hard, due to his farming chores.

    Accent: Dimitri grew up in a community in the southern part of the United States, and because of this, his accent developed to be the same as those around him. While his accent isn't thick, it still very much resembles a typical southern accent, with less of a drawl than most. He'll commonly cut the g's off of the end of words, and use the term "Lord" a lot, despite a clear understanding that mythology is the truth.

    Skin Tone: Dimitri isn't pale by any means, but he also has no natural tan. He commonly spends a lot of time in the sun, however. So it isn't uncommon for his skin to be tanned.

    Eye Color: Dimitri's eyes resemble more of a light brown, described as more of a hazel.

    Hair Color: Dimitri's hair is a somewhat dark brown.

    Hair Length: He never lets it grow long enough for it to get in his way, however, he never cuts it so short that it isn't useful to him. He typically keeps his facial hair down to stubble, though he doesn't grow it in great amounts anyway.

    Height: Dimitri has a somewhat tall stance, standing at six feet.

    Weight: Dimitri weighs 165 pounds, roughly.

    Body Type: Dimitri is in fairly well shape, though his body isn't an athletes body, any extra weight he carries is mostly muscle. This is due to his habits of working in the farm, sometimes all day.

    Appearance: Dimitri likes to wear clothes that are functioning over fashionable. Mobility, comfort, and in cold situations, warmth, are his three most important aspects. He has a large liking to boots, as they were all he ever wore as a kid. He typically wears jeans as his only leg wear, unless the situation calls for otherwise. His shirts vary, but he's generally not picky about them, whether they be snap-button shirts, or just plain old t-shirts. On Dimitri's face, he has some skin the feels slightly dry, as a result of always being out and working. It isn't visible unless you're viewing up close, but Dimitri doesn't pay much mind to it. He also has a tiny scar near the left side of his left cheek, though he can't remember where he got it from.

    Weapon: Dimitri doesn't have any formal training in wielding weapons, and as such, doesn't own any at the moment. However, in the future, I have plans for him to get a crossbow. The limbs would be made of celestial bronze while the frame would be made of mostly celestial bronze, with a wooden grip and butt.

    Armor: If Dimitri was ever on a quest, he'd certainly use armor. In any other scenario, Dimitri generally wouldn't wear any. Armor he would wear would be somewhat light, something he could move quickly in still. Leather and kevlar would fit the bill best. At the moment, however, he doesn't own any.

    Pet(s): None

    Skills/Talents:
    Talents: Dimitri is a great visual learner, if someone teaches him and demonstrates it, he'll generally pick up on it fairly quickly. He sometimes picks up on small tricks people preform in front of him.
    Skills: Dimitri learned an array of small skills from his farming chores. He carries a know-how on the subject of seeds, how to grow them, and tend for the plants. He also knows how to care for some farm animals, including horses, which he knows how to properly ride. When it comes to primitive survival, Dimitri is no expert, but he certainly would stand a chance in the wold.

    Flaws:
    Personality Flaws: Dimitri is prone to being homesick when no one he cares about is around, as he never spent a day away from his family and friends when he was younger. Dimitri cannot bring himself to lie to people, he'll either be honest or tell them they aren't getting an answer. Commonly, Dimitri also suffers from going long lengths to make anyone he cares about happy. In addition, he's also far too proud of his home, and gets massively insulted when someone speaks ill of his family or those he cares about.
    Physical Flaws: Dimitri has a large scar on the back right side of his neck that he got in a horse riding accident as a younger child. It generally goes unnoticed, however, if you look, you'll see the part of it that his hair doesn't hide. Moving his hair out of the way reveals just how large it is.

    Strengths: Dimitri generally holds a belief that if you keep going, things will work out in the end. His strong convictions keep him moving, and encouraging others to keep moving, until the end. His general kindness could be considered a strength, as he attempts to display it as commonly as possible. His willpower to keep going is almost a sense of stubborn nature, however, he uses these convictions when they're needed, not when he desires personal gain.

    Weaknesses: Dimitri doesn't know anything about combat, and for as long as he could, has tried to avoid it in all ways possible. Along with this, comes into play his lack of knowledge when it comes to the field of weapons. He also isn't sure how to live in a modern city setting, just stepping into a city fills him with a sense of wonder, but also a sense of not-belonging.

    Likes: Dimitri likes the sun, and just being outdoors while the sun is up, but still outdoors even when it's night time. Dimitri likes animals to a degree, but especially horses. Dimitri likes bodies of water of any kind, even if he's just sitting by a lake. Above all else, Dimitri likes having people he cares about around. Of course, he likes his home and his family. Dimitri also likes learning new things, especially when they involve enjoying the fruits of his labor, as that's how he grew up. And he has a soft spot for black coffee.

    Dislikes: Dimitri dislikes being a demigod, in some aspects, as it means he's in danger and can't live a normal life. Dimitri dislikes people that would harm others, at least when not in sport and not needed. Dimitri dislikes people who are cruel, to other people and animals. He also has a particular lack of fondness for people who judge others and hold that judgement as lesser compared to themselves. And, he has a dislike for people with attitude problems, should they be seriously dark or out of hand.

    Fears: Dimitri holds a deep fear of losing his parents, or anyone else he cares deeply about. He fears monsters as well, as they're just inhumane. (That has nothing to do with his lack of fighting experience, as he'd die fighting a monster rather than cowering from it.) He also fears never being able to live a life worth living, due to the condition of being a demigod.

    Personality: Dimitri is a very kind person, it's a trait he's always carried with him. Always picking work over doing nothing walking that extra mile has taught Dimitri to stick to his conviction. He gets along with people fairly well, and is always willing to try something new, so long as it doesn't go against him or what he stands for. Generally being as non-combative as possible, Dimitri is aware it won't last forever, which worries him. Dimitri is always willing to lend a hand and do what's right, and when he's not doing that, you'll generally find him with a horse or by a lake.

    Powers: Dimitri's powers are all water based, as one might think from his godly parent. He can breathe under water, will water, and even use its healing properties. Just being in water rejuvenates him to some degree, depending on how exhausted he is. As long as he's in a stable condition, going into the water, and out, will leave him with a burst of energy, but not too much more. Enough to go and sprint as though he'd just gotten out of bed. However, so long as he remains in the water, he'll remain energized. Using water to heal is something that exhausts him physically, and fairly quickly too, depending on the wound. Any kind of physical damage that draws blood is something he can heal, though broken bones and illness are not included. And should the cut be anything massive, like more than half a foot long and deep, he won't be able to fully heal it on the spot. The larger the wound, the more tiresome it is to heal. Attempting to heal something like a severed limb would exhaust him to the point of passing out, and even then, the wound wouldn't be healed. Though, the bleeding would lessen immensely. Healing a cut that's only slightly deep would be fairly easy though.

    Breathing under water doesn't tire Dimitri like healing with it does. He can move freely under water as though he was on air, this is because he can will water. However, being on the surface and willing water exhausts him as healing would. And he can only hold so much water with his will at a time. Larger amounts, maybe a dozen gallons, exhausts him. However, smaller amounts are fairly simple. The worst downside to these powers isn't exhaustion though, it's that he needs water to make any of them work in the first place. In order to use water from a potential source, he must be within roughly twenty-five feet away from it. Respectively, the range he can will it away from him until it's out of range is also twenty-five feet. The strongest sorts of moves Dimitri can use with his will in water involves things like whiplash with the body of water he's willing, making a dozen gallons hit speeds of twelve miles per hour. Each gallon decreased from that would add another mile per hour in the speed he's able to morph it. He's tested sending a gallon of water at twenty-four miles per hour before, he was pleased with the results.

    The largest wound he could possibly heal completely would be about just about three inches wide, and up to an inch or two deep. Anything too deep, deeper than three inches, he can't fully heal, but he could dull the pain and heal it to a degree, while the body would restore it's own health fully over time. If the blood was poisoned, having an antidote would be the safest option, though the water would dull and lessen the effects of the poison, if it's a highly lethal poison, the water would only delay the effects. These effects are different based on the poison. If it was a near instantaneous acting poison, he could delay it for about ten minutes until the effects took place in full after. If it's a slow acting lethal poison, it could delay the effects an hour and a half to three hours (varying on the sort of poison used and how long it would typically take to act), this doesn't count towards the time the poison would take to make its mark on the person wounded. If the poison isn't lethal, the healing properties can dull the effects. Anything that could knock someone out, Dimitri couldn't prevent. However, should the effects be made to make someone light-headed, dizzy, sleepy, in a pained trance, or other similar effects, he can dull them so they aren't as effective. The water, however, must enter a person's bloodstream in order to have any effect upon poison. Say a poison was meant to make someone  extremely dizzy, if Dimitri treated them, they'd be able to walk on their own, though they would still be off, especially while walking. To recap, Dimitri can delay lethal poisons and dull non-lethal poisons. However, some poisons are too advanced for his magic.  Magical venom is generally delayed and dulled much less than mortal poisons, if at all. For example, when it comes to magical poisons, like pit scorpion venom, Dimitri can prolong it, but only for another ten seconds before it's fatal. It's a pointless gesture, and is the same for other lethal magical poisons. While he's able to dull non-lethal magical poisons, it's hardly effective, dulling very little of the ailment. There's venom that is too far above him in the godly realms for him to effect, take gorgon blood for example. When it comes to gorgon blood, his healing powers are too minor to have effects, even to dull the pain, should the wrong blood be drank. When it comes to blunt damage, Dimitri can ease the pain and make the healing effect faster than it would be without the water, but he can't fully heal it instantaneously.

    Dimitri can only use these powers so often. Willing a dozen gallons, he'd only be able to do four times a day without rest, and even then, he'd be exhausted. Willing half of the amount, he'd be able to perform it double the amount of times. And so on and so forth on that ratio. However, once he's willed water six times a day, that's his limit. Going above that may work once, but leads to exhaustion, and puts him at risk. After displaying any form of water manipulation, he needs to wait a solid hour and a half before he can manipulate it once more. He can endure twelve gallons for a maybe two minutes, but lessening the weights makes him able to hold it much longer. For example, enduring only six gallons, he could keep it lifted for as long as four minutes, if he was determined. Holding a simple gallon has become an easy task for Dimitri, it's as though he's lifting a light object, he could hold it for as long as ten minutes, though he'd feel a sense of soreness after a while. However, to keep water under his will for long periods of time will use more energy. Healing wounds works similarly. He could heal roughly three somewhat deep wounds and still be able to stand, though he'd be light headed. However, if they were all minor cuts, he'd be able to heal many, maybe even a dozen. Of course, submerging himself in water would allow him to perform more of these tasks right after, but usage of it is unhealthy, as his body is still in need of rest. On the subject of water rejuvenating Dimitri, it's note worthy that these magical tasks don't take nearly as much energy so long as he's in a large body of water. He, however, must be in the water, and not breathing under it, for that to apply. For a body of water to take the energy required for him, it must be at least twenty feet by twenty feet, and always at least six feet deep.

    Being submerged in water makes Dimitri feel well, it restores his energy to a degree, but the majority of it restores only how he feels. The strain on his body from using magic is still there, only he can't feel it. Using his powers enough in a short period of time, even in water if done extensively, will wear him down. When his body has taken too much, even if he's in water, he'll effectively pay the consequences for tapping himself out. In minor cases, he'll pass out, and won't awaken until his body feels he's in good condition once more. In major cases where he overloads far more than he should, potential long term damage can happen to him. A potential risk of coma (possibly death, should he manage to overload enough before passing out), muscle damage, and heart failure exist.

    Social Status: Dimitri tends to have kept to himself as much as possible the last few years, as he tried to deny his change of life during the Summer as much as possible. However, he'd lately began going through acceptance that this was his life.

    Summer or Year Rounder: Summer, at the moment. Dimitri in previous years wanted to be at home as much as possible.

    Years at Camp: Four

    Life Before Camp: Dimiri grew up on Midnight farm, a place with some breathtaking views. Just being at any high point and taking the view in was enough to make anyone smile. Trees surrounded the little town of Mayfields, where small homes and farms existed in a community that stuck together. Dimitri spent his days being schooled and working on the farm whenever he could. Whether it be tending to animals or tending to crops, he worked. His adopted parents did everything for him, and in return, he did as much for them as possible, even though he now knows they aren't his legitimate parents, he'll always consider them mom and dad. He did have friends there that meant the world to him, though he wasn't able to see them during the Summers once he started going to Camp Half Blood. His time with friends often consisted of exploring through the deep woods, and attempting to do all sorts of things, they even tried to start a fire in the woods once. Despite the hard work, and only being able to see his friends every now and then, Dimitri was still happy. He was in an environment where he felt wholesome and he learned a lot. He picked up on his father always saying "Good Lord" when something eventful happened, and repeats it, even now, while he's the son of a goddess. The news came from a satyr, one that had been watching him. Dimitri thought it was very odd to see a new kid around, nobody ever moved to Mayfields. After so many weeks, the kid approached him, and informed him that he'd been tasked with finding kids just like Dimitri. Dimitri was near panicking throughout the whole explanation, that he was a special child that displayed certain traits. And that his smell, unmasked, in the wrong place could easily be the end of him. Dimitri was told he was lucky he hadn't ever been encountered by a monster. But it didn't matter, as he found out the world was how it really was, a good amount of him didn't feel lucky in the slightest. One day he'd felt happy, and the next he was being sent off away from home, the only place he'd ever known. He even had the chance to hear about his biological father, who lived and worked in New York City now, though Dimitri never even asked to have a chance to meet him. For the first few Summers, all he was looking forward to was the end of Summer.

    Role-playing Example: Dimitri was well aware of what dwelled deep inside these forests. He'd heard stories from another camper once, about going too deep in. Though, looking back on it, Dimitri wasn't so sure of how honest she was when she was telling the story. He didn't dwell on the thought, though, there was no point. He could see darker parts of the forest from where he was standing, but he wasn't worried, his destination was the fist of Zeus. His steps were well coordinated with the terrain, he'd spent lots of time in woods before. It wasn't a far walk until he'd found the rock, oddly referred to as the fist of Zeus. Dimitri was just about to open his mouth to call for someone, but he heard the few footstep behind him. He smiled as he saw the Nymph, they'd agreed to meet up here, after all. She'd been teaching him more about the woods, and plants in general. "Glad you could make it." Dimitri said, stepping forward.

    Notes: I'm going to estimate that I maybe hopefully hit 2000 words on this one? That'd be nice! Thanks for reading, I appreciate it! I can play Dimitri in preferably third person, but also easily convert to first person if my partner would rather have it that way. I'm hoping to be approved, but, we'll see!


    Last edited by Metilinos on 11/10/2014, 4:07 pm; edited 7 times in total
    Kendall
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    Post by Kendall 11/9/2014, 12:20 am

    Does your character have any facial flaws?

    Powers:
    - What's the most powerful thing he can will the water to do?
    - How far away could he be at most from a water source in order to control it?
    - How much energy would the water give him at most?
    - How many times a day would you say he could use his water manipulation and water healing powers? How long could he maintain the former power?
    - What's the size of the worst wound he could completely heal? (Can he also heal poisoned wounds too, or would he need to get the regular antidote for that?)

    How did your character meet the satyr who brought him to camp? What happened to his biological father?

    [This is a very nice form -- great job.]

    Metilinos
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    Post by Metilinos 11/9/2014, 1:32 am

    Thanks, I appreciate it!

    Edited in the appropriate areas. Powers, Life before camp, and Appearance was edited instead of flaws.
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    Post by Kendall 11/9/2014, 3:27 pm

    Powers:
    - If he remains in the water, would his power limits remain the same and he'd only get tired after he gets out, or...?
    - I think the worst wound he can heal is a bit too large, so try reducing its depth a bit. (You'll need to specify what "a few inches" means. Also, I would think that a foot-deep wound would be too much to heal, as it sort of sounds deadlier than we even let children of healing gods heal.)
    - By how much could he delay the effects of a highly-lethal poison, and how much could he dull/lessen the effects of other such poisons?
    - So how long at most could he maintain his water manipulation for any amount?


    Metilinos
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    Post by Metilinos 11/9/2014, 4:14 pm

    Edited once more! I apologize in advanced for the amount I'm forcing you to read.
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    Post by Kendall 11/9/2014, 4:52 pm

    Powers:
    - Reduce the amount of time the water could delay the effects of poisons a bit.
    - Just to clarify: If being submerged in the water means he doesn't lose energy when using his powers, does that mean he can basically use his powers as much as he wants or do the limits stay, but he doesn't need to rest?
    - I think our standard site limits dictate that water manipulation can only be done for, at most, 15 minutes a day each time (and that's when the number of usages per day is low, like under 5), so holding even one gallon for a couple of hours would probably not fly.
    Metilinos
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    Post by Metilinos 11/9/2014, 5:10 pm

    Alrighty, I'm hoping I got it this time.

    By the way, I thought I'd let you know, you're one patient person. The fact that you haven't started yelling: "Fix your freakin' character!" at me is amazing.

    Anyway, numbers have been adjusted. I left a little new paragraph at the end of powers explaining how the water rejuvenation works, that it isn't exactly restoring him to complete health.

    Fingers crossed for this time!
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    Post by Kendall 11/9/2014, 5:53 pm

    Well, you're a lot more cooperative than some people I've dealt with, so that's definitely a plus.

    Will your character be getting a weapon in the future?

    Powers:
    - Are there poisons where he can't lessen the effects/delay them, such as elder pit scorpion venom or Gorgon venom? (I think that's what they were called -- one was in The Lightning Thief and the other was in Son of Neptune, I believe.)
    - Is there a set limit to how many times a day he can manipulate water? I understand he can do it 4 times day for 10 gallons, 8 for 5, etc, but I would think that if he used it in different combinations (such as 5 gallons one time, 2 another, and then 10) this would make it a bit more confusing.
    Metilinos
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    Post by Metilinos 11/9/2014, 6:23 pm

    Edited!

    Limit set to ten times a day.

    And, a brief explanation that magical poisons are delayed and dulled less than moral poisons are. With your two examples in place. I actually had no clue what the gorgon blood was, as I haven't read that far into the Heroes of Olympus yet. But, a quick research session had it all done.

    And, to answer your question, he will get a weapon in the future, yes. He'll likely even become somewhat combat oriented.
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    Post by Kendall 11/9/2014, 6:34 pm

    Aah. If I spoiled anything for you for the Gorgon blood example, I'm sorry; most people on the site have read that far into HoO, so I sort of just assumed you had too.

    For future reference, what kind of weapon would he get in the future -- a regular CB sword/dagger, or...? (I need to ask this in case the weapon has powers, like turning into a pen or something.)

    Powers:
    - How long does he need to wait between usages of any of his powers (a cool-down period, basically)? We can't have characters rapid-fire off their powers in succession, so... yeah.
    - Ten times a day for water manipulation sounds like a bit much, so maybe knock 2 or 3 usages off that?

    Otherwise, if you fix those things sufficiently you should be approved after another edit or two.
    Metilinos
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    Post by Metilinos 11/9/2014, 6:44 pm

    Edited once more!

    Maximum times per day has been lowered to six. If it still seems steep, I can lower it further.

    And a cooldown of an hour and a half between manipulation.

    I never imagined Dimitri as someone who just naturally gets swords. I imagine him with a crossbow, but I've never seen one mentioned in the books thus far as I've read. So either a crossbow, if applicable, a dagger, or a bow.

    And I give you my full cooperation!
    Kendall
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    Post by Kendall 11/10/2014, 3:37 pm

    Mhm. Could you edit in that he'll be getting a crossbow in the future, and detail it a bit?

    Maybe reduce the effectiveness of his healing on magical venoms/poisons, and you'll be good in the power area.

    Metilinos
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    Post by Metilinos 11/10/2014, 4:08 pm

    Appropriate edits have been made!
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    Post by Kendall 11/10/2014, 4:20 pm

    Approved. You will be awarded 1420 drachmas for your form.

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